Lewis & Clark College — United States
Computer Science · Physical Sciences
7h-index245citations32works0.02yr avg
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Research Topics
Artificial Intelligence in Games(9), Educational Games and Gamification(6), Digital Games and Media(6), Sports Analytics and Performance(6), Teaching and Learning Programming(5)
Publications32 total
International Journal of Disaster Risk Reduction·2023· 7 cited
2022· 1 citedOpen Access
Research for All·2020· 1 citedOpen Access
2020· 4 cited
PDXScholar (Portland State University)·2017Open Access
A brief overview of machine learning with Python: tutorial presentation
Journal of computing sciences in colleges·2016
Flinders Academic Commons (Flinders University)·2016Open Access
Journal of computing sciences in colleges·2014· 2 cited
Go: the deepest game
Journal of computing sciences in colleges·2014
IEEE Transactions on Computational Intelligence and AI in Games·2014· 2 cited
Flinders Academic Commons (Flinders University)·2014Open Access
Computer Science Education·2013· 1 cited
Learn Java in N Games
Journal of computing sciences in colleges·2011
IEEE Transactions on Computational Intelligence and AI in Games·2010· 58 cited
Journal American Society of Mining and Reclamation·2010
Using Human knowledge to Improve Opening Strategy in Computer Go.
International Conference on Artificial Intelligence·2010· 2 cited
ICGA Journal·2009· 36 cited
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Frequent Co-authors
E. B. Safran(3), Erik Nilsen(3), Bryan Sebok(3), Yung-Pin Chen(3), Judith Bayard Cushing(3), Seth Pellegrino(2), Jens Mache(2), Genevieve Orr(2), Sarah Nisbet(2), Ann‐Louise Hordacre(2), Miriam C. Keane(2), Belinda Leigh Lowcay(2), Anthea Magarey(2), Ellen McIntyre(2), Elizabeth Osman(2), Karin Ried(2), Eleanor Jackson-Bowers(2), Hendrik Baier(1), Kelvin Sung(1), Steve Uurtamo(1)