Beihang University — China
Computer Science · Physical Sciences
13h-index516citations27works1.02yr avg
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Research Topics
Virtual Reality Applications and Impacts(10), Engineering Education and Curriculum Development(5), Online Learning and Analytics(3), Action Observation and Synchronization(3), Visual and Cognitive Learning Processes(3)
Publications27 total
Entertainment Computing·2025· 1 cited
Educational Technology Research and Development·2023· 14 citedOpen Access
International Journal of Computer-Supported Collaborative Learning·2023· 18 citedOpen Access
Journal of American College Health·2023· 9 citedOpen Access
Journal of Statistics and Data Science Education·2022· 15 citedOpen Access
Journal of Educational Computing Research·2021· 38 cited
Computer Applications in Engineering Education·2021· 53 cited
AEE Journal·2021· 8 citedOpen Access
Journal of Computer Assisted Learning·2020· 177 cited
Investigating the Novelty Effect in Virtual Reality on STEM Learning
2020· 27 cited
Interactive Learning Environments·2019· 35 cited
Exploring players' user experience in a high-embodied virtual reality game.
2019
The role of the visualization tool DIA2 in supporting STEM researchers, educators, and administrators
Swinburne Research Bank (Swinburne University of Technology)·2018· 1 cited
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Frequent Co-authors
Jeremi London(5), Rod D. Roscoe(4), Kristen DiFilippo(4), Karen Chapman‐Novakofski(4), Mina C. Johnson‐Glenberg(3), Scotty D. Craig(3), Sun Joo Yoo(3), Candace Walkington(2), Mitchell J. Nathan(2), Mark Huerta(2), Ann McKenna(2), Samantha Cruz(2), Jeanette Andrade(2), Juan E. Andrade(2), Da Ye Lee(1), Denice Ward Hood(1), Cladio Vignola(1), Richard Ayala(1), Logan Perry(1), Amy Trowbridge(1)