Creative Technologies (United States) — United States
Decision Sciences · Social Sciences
7h-index468citations12works0.02yr avg
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Research Topics
Decision-Making and Behavioral Economics(4), Educational Games and Gamification(3), Intelligent Tutoring Systems and Adaptive Learning(3), Cinema and Media Studies(2), Cognitive Abilities and Testing(2)
Publications12 total
Diagnosis·2021· 8 citedOpen Access
Transactions of the Digital Games Research Association·2016· 20 citedOpen Access
Games and Culture·2016· 16 cited
Policy Insights from the Behavioral and Brain Sciences·2015· 361 cited
2015· 3 citedOpen Access
Missing: A Serious Game for the Mitigation of Cognitive Biases
2014· 23 cited
2013Open Access
Full Spectrum Warrior: How the Institute for Creative Technologies Built a Cognitive Training Tool for the XBox
2004· 18 cited
Computer·2002· 2 cited
Computer·2002· 12 cited
Frequent Co-authors
Carl Symborski(7), Meg Barton(6), Mary Magee Quinn(6), Carey K. Morewedge(5), Karim Kassam(5), M. Macedonia(2), Travis Falstad(2), Stephanie Granato(2), Haewon Yoon(1), Irene Scopelliti(1), Julia Sader(1), Christine Clavien(1), Samia Hurst(1), Mathieu Nendaz(1), Marie‐Claude Audétat(1), Richard D. Lindheim(1), Stefan Mozar(1), Nahum Gershon(1), Steve Dukes(1), Paul Navarro(1)