Engineering · Physical Sciences
16h-index987citations61works2.02yr avg
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Research Topics
Experimental Learning in Engineering(27), Educational Games and Gamification(11), Teaching and Learning Programming(7), Virtual Reality Applications and Impacts(7), Engineering Education and Pedagogy(6)
Publications61 total
PLoS ONE·2024· 5 citedOpen Access
IEEE Transactions on Games·2024· 1 citedOpen Access
Lecture notes in computer science·2023· 2 cited
ETD - Educação Temática Digital·2022· 2 citedOpen Access
2021· 5 citedOpen Access
IEEE Transactions on Neural Systems and Rehabilitation Engineering·2019· 30 citedOpen Access
Voice Driven Tutor in Virtual Reality Game for Health and Safety Training
2018
Lecture notes in networks and systems·2018· 15 cited
International Journal of Engineering Pedagogy (iJEP)·2018· 32 citedOpen Access
Lecture notes in networks and systems·2017· 9 citedOpen Access
Communications in computer and information science·2017· 6 citedOpen Access
2017· 4 cited
Ulster University Research Portal (Ulster University)·2016Open Access
IEEE Transactions on Emerging Topics in Computing·2015· 78 citedOpen Access
USING LEARNING ANALYTICS AND LEARNING STYLES TO PERSONALISE CONTENT IN AN ADAPTIVE EDUCATIONAL SYSTEM
EDULEARN14 Proceedings·2014
Lecture notes in electrical engineering·2013· 7 cited
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Frequent Co-authors
Jim Harkin(22), T.M. McGinnity(18), Liam Maguire(16), Shane Wilson(7), Hubert Cecotti(6), Kerri McCusker(5), Niall McShane(5), Augusto Gómez Eguíluz(5), José Losada(4), Maggi Savin‐Baden(3), Damien Coyle(2), Dimitri Popolov(2), Paul A. Luker(2), Heiko Hirschmüller(2), Liam McDaid(2), M. El-Gueddari(2), David Marshall(1), E. McColgan(1), Ryan Beveridge(1), T. Teilles(1)