Clemson University — United States
Engineering · Physical Sciences
27h-index2.0kcitations72works1.02yr avg
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Research Topics
Human Motion and Animation(25), Virtual Reality Applications and Impacts(21), Human Pose and Action Recognition(18), Hand Gesture Recognition Systems(13), Gaze Tracking and Assistive Technology(10)
Publications72 total
2025· 1 citedOpen Access
IEEE Transactions on Visualization and Computer Graphics·2025· 1 cited
arXiv (Cornell University)·2025Open Access
IEEE Transactions on Visualization and Computer Graphics·2025· 1 cited
2025· 1 cited
Computers & Graphics·2024· 2 cited
arXiv (Cornell University)·2024Open Access
2023· 5 citedOpen Access
ACM Transactions on Graphics·2023· 15 citedOpen Access
IEEE Transactions on Visualization and Computer Graphics·2022· 36 cited
Computer Animation and Virtual Worlds·2022· 4 cited
ACM Transactions on Applied Perception·2021· 27 cited
2020· 14 cited
2020· 6 cited
Journal of Research on Technology in Education·2020· 32 cited
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Frequent Co-authors
Lorraine Lin(9), Sabarish V. Babu(9), Aline Normoyle(8), Alison Leonard(7), Shaundra Daily(7), Carol O’Sullivan(6), Yuting Ye(6), Andrew T. Duchowski(6), Victor Zordan(5), Dhaval Parmar(5), Jessica K. Hodgins(5), Ryan Canales(5), Krzysztof Krejtz(5), Michael Neff(4), Massimiliano Di Luca(4), Rachel McDonnell(4), Fiona N. Newell(4), Eakta Jain(4), Ulrich Hagn(3), Mathias Nickl(3)